PictureCommon NameMethodStabilized And PhenotypesMade WhenBy WhomOriginal Purpose10-Word Description
HumanCreationRegional Human phenotypesBefore First AgeThe KingHeir to the King. Grow into full purpose of stewarding all the King made.Original mortal Heirs underlying most later sapient peoples and civilizations.
WardensCreationBefore First AgeThe KingProtect and temporarily overseeImmortal elemental guardians and teachers created by the King.
Elves (Fae-Folk)Bioweaving (Human / Warden)Wood Elf, Dark ElfFirst ShapingWardensCreate Warden-enhanced HumansWarden-woven Humans became long-lived Fair-Folk with exceptional arkanic affinity and plasticity.
DwarvesReshaping (Human)Deep DwarfFirst ShapingWardensProduce sturdy specialized HumansReshaped Humans became compact, exceptionally sturdy people suited to craftsmanship naturally.
HalflingsReshaping (Human)First ShapingWardensProduce smaller peaceful HumansSmall Human Reshaping produced adaptable people favoring comfortable settled communities naturally.
Great Ape0The KingTen-foot forest apes possessed immense strength.
Trolls (Virborne)Bioweaving (Great Ape / Virpaela)First ShapingMorvarenGreat apes transformed into enormous resilient semi-sapient Virborne creatures through symbiosis.
Hob-Troll (Condition)Hob Fungus (Troll / Hob)Second AgeNatural / DiscoveredHob fungus produced exceptionally massive, powerful, resilient forms among Trolls.
Orcs (Virborne)Bioweaving (Human+elf / Virpaela)First ShapingMorvarenMassive Virborne warriors combined Human intelligence with permanent fungal symbiosis naturally.
Hob-Orc (Condition)Hob Fungus (Orc / Hob)Second AgeNatural / DiscoveredHob fungus greatly enhanced Orc strength, endurance, recovery, and size.
Goblins (Virborne)Bioweaving (halfling+elf / Virpaela)First ShapingMorvarenSmall Virborne Humans developed strong fungal adaptations and subterranean cultures naturally.
Hobgoblin (Condition)Hob Fungus (Goblin / Hob)Second AgeNatural / DiscoveredHob fungus transformed Goblins into broader, stronger, more enduring forms.
Bugbears (Virborne)Reshaping (Goblin)Second AgeFurred goblinoids permanently diverged through an irreversible historic biological transformation event.
Half-Orcs (Virborne)Cured (Orcs)First ShapingKeepersLift Virborne CurseIntermediate Virborne retained Humanlike proportions while expressing powerful fungal adaptations naturally.
Cliff DrakesCreationAncientThe KingLarge cliff-dwelling drakes became biological foundations for later engineered draconic creatures.
WyvernsBioweaving (Cliff Drake / Pteronodon)First ShapingImperial WardensPterosaur-woven cliff drakes became highly capable aerial creatures
GargoylesBioweaving (Wyvern / Primate)Primates (Order):Second Age
DragonsBioweaving (Wyvern / Warden)White, Fire, Ice, Electric, Life, Decay, Ground, Water, Air, HydraFirst ShapingImperial Wardens
ArbsBioweaving (Tree / Elf)Tracheophyta (Phylum): Oaklike, Pinelike, MaplelikeSecond AgeNaja WardensCreate mobile forest guardiansSemi-sapient mobile trees adapted themselves to their forests' existing needs naturally.
Pixies (Fae-Folk)Bioweaving (Elf / Butterfly)Lepidoptera (Order): Swallowtail, Monarch, BlueSecond AgeNaja WardensCommunicate with and manage ArbsTiny butterfly-winged Fair-Folk became companions, guides, and caretakers of Arbs.
Griffins (None)Bioweaving (Great Eagle / Lion)Second Shaping
Hippogriffs (None)Bioweaving (Great Eagle / Horse)Second Shaping
Pegasi (None)Bioweaving (Horse / Great Eagle)Second Shaping
Owlbears (None)Bioweaving (Bear / Owl)Second ShapingLife WardensOwl-woven bears failed at flight but became formidable forest predators instead.
Phoenixes (None)Bioweaving (Bird / Fire Warden)Second Age
Unicorns (None)Bioweaving (Horse / Ibex)Second ShapingHeavy cavalry mountsMassive horses gained formidable horns and enhanced physiques
Gnomes (Fae-Folk)Reshaping (Elf)Second ShapingFairbarrow Otter WardensTemper Elven ambition while retaining aptitudeReshaped Elves became small inventive Fair-Folk gifted at magical craftsmanship
Saurak (Beastfolk)Bioweaving (Human / Squamate)Squamata (Order): Iguana, Monitor, Gecko; small forms called KoboldsSecond ShapingScaled Beastfolk expressed diverse squamate traits across fully sapient populations
Minotaurs (Beastfolk)Bioweaving (Human / Bovine)Bovinae (Family): Cattle, Bison, GoatSecond ShapingMassive horned Beastfolk combined Human bodies with powerful bovine adaptations
GiantsReshaping (Human)Frost GiantSecond ShapingEnormous short-lived humanoids
Mer (Fae-Folk)Bioweaving (Elf / Fish)Pisces (Class): Shark, Koi, Reef FishSecond ShapingHaventide WardensPopulate and secure aquatic Warden Sanctuaries.Aquatic Fair-Folk expressed remarkably diverse fish traits while remaining fundamentally Elven.
OgresBioweaving (Great Ape / Dwarf)Second ShapingAzure GuardGiant primates received Dwarf-derived humanoid traits without attaining complete sapience
CyclopsReshaping (Ogre)Second ShapingAzure GuardOne-eyed Ogres with immense lung capacity and a highly specialized singular vision
Infernals (Heir)Bioweaving (Lizardfolk / Hobgoblin)Second AgeFire WardensPopulate and secure volcanic Warden sanctuariesHeat-adapted Heirs thriving within volcanic environments
Centaurs (Fae-Folk)Bioweaving (Elf / Horse)Equidae (Family): Draft, Courser, Pony-likeSecond ShapingFair-Folk combined Elven upper anatomy with powerful equine lower bodies
Avari (Beastfolk)Bioweaving (Human / Bird)Aves (Class): Falcon, Owl, SongbirdSecond ShapingAir WardensPopulate and secure high-altitude Warden sanctuariesAvian Beastfolk expressed diverse bird traits across specialized high-altitude populations
Fairwings (Fae-Folk)Bioweaving (Elf / Bird)Cygnus (Genus): SwansSecond AgeHaventide Pelican WardensMessengers and couriers to connect distant ports. Later became their primary aerial warriors.Feather-winged Elven messengers carried information rapidly across otherwise difficult terrain
Fauns (Fae-Folk)Bioweaving (Elf / Caprine)Capra (Genus): Goat, Ibex, MarkhorSecond ShapingFair-Folk expressed varied caprine adaptations while retaining fundamentally Elven anatomy naturally.
Gnolls (Beastfolk)Bioweaving (Human / Hyena)Hyaenidae (Family): Spotted, Striped, BrownSecond ShapingBloodhornHyena Beastfolk combined powerful predatory anatomy with fully sapient civilization
Lynthar (Beastfolk)

lynx, panther
Bioweaving (Human / Feline)Felidae (Family): Lion, Tiger, LeopardSecond ShapingLekarisFeline Beastfolk expressed diverse cat traits within sapient humanoid bodies.
Lycans (Condition)Parasitism (Sapient / Lunar Druid Parasite)Host lineage (Special): Werewolf, Werebear, other beastsSecond AgeThe Pack, Old FangParasites bound to various druid forms transformed infected Heirs into immensely powerful recurring beast forms that reacted unpredictably on a lunar cycle
Vampires (Condition)Blood Alchemy (Sapient / Warden blood potion)Heir lineage (Special): Degree of Wardenlike expressionSecond AgeThe MantleCreate assassins capable of opposing WardensWarden-blood alchemy transformed mortals into long-lived blood-dependent assassins and infiltrators.
Plaguethralls (Condition)Necromantic Alchemy (Heir-sapient / Cordyceps thralling)Heir ancestry (Special): Infected, Bound Husk, Wild HuskSecond AgeMorvaren NecromancersPreserve undead thralls longerNecromantic fungus accidentally made preserved sapient thralls infectious across death itself.
Nauph (Beastfolk)

nautilus, ceph
Bioweaving (Human / Mollusk)Mollusca (Phylum): Octopus, Squid, SnailSecond ShapingMorvaren Octopus WardensMolluscan Beastfolk expressed radically diverse tentacled, soft-bodies, and sought out heavy armor as shells
Balvar (Beastfolk)

baleen, delph, leviathan,
Bioweaving (Human / Cetacean)Cetacea (Order): Dolphin, Orca, Baleen WhaleSecond ShapingHaventide WardensImprove combat effectiveness of underwater forcesAquatic Beastfolk expressed diverse cetacean traits within fundamentally humanoid bodies
Carak (Beastfolk)

carapace, deca
Bioweaving (Human / Crustacean)Decapoda (Order): Crab, Lobster, ShrimpSecond ShapingArmored Beastfolk expressed diverse crustacean anatomy across numerous aquatic populations
Anglisc (Beastfolk)

angler, pisc
Bioweaving (Human / Fish)Pisces (Class): Shark, Ray, Reef FishSecond ShapingHaventide WardensPopulate aquatic and amphibious environmentsAquatic Beastfolk expressed broad fish diversity within fundamentally humanoid body plans.
Cauran (Beastfolk)

caudat, anura
Bioweaving (Human / Amphibian)Amphibia (Class): Frog, Salamander, ToadSecond ShapingNaja Crocodile WardensMoisture-adapted Beastfolk expressed diverse amphibian traits across numerous ecological niches
Scur (Beastfolk)

scute, turtle
Bioweaving (Human / Turtle)Testudines (Order): Tortoise, Sea Turtle, Snapping TurtleSecond ShapingTBDTBDShelled Beastfolk expressed terrestrial and aquatic turtle-derived adaptations across populations naturally.
Kitari (Beastfolk)

chitin
Bioweaving (Human / Insect)Insecta (Class): Beetle, Mantis, AntSecond ShapingBloodhornPopulate harsh wastesFour-armed Beastfolk expressed extraordinary insect diversity throughout hostile Bloodhorn environments naturally.
Thremer (Beastfolk)

thrum, thread
Bioweaving (Human / Arachnid)Arachnida (Class): Orb-Weaver, Jumping Spider, ScorpionSecond ShapingNaja WardensPopulate and defend giant forestsSix-armed, many-eyed arachnid people renowned for dexterity and uncanny mannerisms.
Muthen (Beastfolk)

mammoth
Bioweaving (Human / Proboscidean)Proboscidea (Order): Elephant, MammothSecond ShapingIce WardensPopulate and secure extreme cold Warden sanctuariesProboscidean Beastfolk combined immense bodies, tusks, trunks, and Human intelligence naturally.
Kerro (Beastfolk)

karatin
Bioweaving (Human / Rhinoceros)Rhinocerotidae (Family): White, Black, WoollySecond ShapingBloodhorn WardensExceptionally dense Beastfolk expressed varied rhinoceros traits across powerful populations naturally.
Bruun (Beastfolk)

bruun, bruin
Bioweaving (Human / Bear)Ursidae (Family): Brown, Polar, BlackSecond ShapingIce WardensPopulate cold wilderness and fortified sanctuariesPowerful ursine Beastfolk combined Human intelligence with massive bear-derived anatomy.
Odren (Beastfolk)

denta, rodere
Bioweaving (Human / Rodent)Rodentia (Order): Mouse, Rat, BeaverSecond ShapingFairbarrow Wardens probablyRodent Beastfolk expressed remarkable size and anatomical diversity between populations naturally.
Ruvund (Beastfolk)

ruff, hund
Bioweaving (Human / Canine)Canidae (Family): Wolf, Fox, JackalSecond ShapingTBDTBDCanine Beastfolk combined Human intelligence with diverse canine-derived biological adaptations naturally.
Stekwyn (Beastfolk)

steed, equine
Bioweaving (Human / Horse)Equidae (Family): Bay, Draft, DunSecond ShapingTBDTBDEquine Beastfolk combined humanoid posture with hooves, fur, and horse traits.
Stavril (Beastfolk)

stag, cervid
Bioweaving (Human / Cervid)Cervidae (Family): Deer, Elk, MooseSecond ShapingTBDTBDCervid Beastfolk combined Human anatomy with diverse antlered ungulate adaptations naturally.
Simaet (Beastfolk)

simian, primate
Bioweaving (Human / Primate)Primates (Order): Gorilla, Baboon, LemurSecond ShapingTBDTBDPrimate Beastfolk expressed diverse primate traits within sapient humanoid body plans.
Rabbitfolk (Beastfolk)Bioweaving (Human / Primate)Lagomorph (Order):Second ShapingTBDTBD
Otterfolk (Beastfolk)Bioweaving (Human / Primate)Mustelid (Order):Second ShapingTBDTBD
Kangaroofolk (Beastfolk)Bioweaving (Human / Primate)Macropod (Order):Second ShapingTBDTBD
Walrusfolk (Beastfolk)Bioweaving (Human / Primate)Pinniped (Order):Second ShapingTBDTBD
Batfolk (Beastfolk)Bioweaving (Human / Bats)Chiroptera (Order):Second ShapingTBDTBD
Hogfolk (Beastfolk)Bioweaving (Human / Primate)Suidae (Family):Second ShapingTBDTBD
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