Riftmoor Species And Races
| Picture | Picture | Common Name | Method | Stabilized And Phenotypes | Made When | By Whom | Original Purpose | 10-Word Description |
|---|---|---|---|---|---|---|---|---|
![]() | ![]() | Human | Creation | Regional Human phenotypes | Before First Age | The King | Heir to the King. Grow into full purpose of stewarding all the King made. | Original mortal Heirs underlying most later sapient peoples and civilizations. |
![]() | ![]() | Wardens | Creation | Before First Age | The King | Protect and temporarily oversee | Immortal elemental guardians and teachers created by the King. | |
![]() | ![]() | Elves (Fae-Folk) | Bioweaving (Human / Warden) | Wood Elf, Dark Elf | First Shaping | Wardens | Create Warden-enhanced Humans | Warden-woven Humans became long-lived Fair-Folk with exceptional arkanic affinity and plasticity. |
![]() | ![]() | Dwarves | Reshaping (Human) | Deep Dwarf | First Shaping | Wardens | Produce sturdy specialized Humans | Reshaped Humans became compact, exceptionally sturdy people suited to craftsmanship naturally. |
![]() | ![]() | Halflings | Reshaping (Human) | First Shaping | Wardens | Produce smaller peaceful Humans | Small Human Reshaping produced adaptable people favoring comfortable settled communities naturally. | |
![]() | Great Ape | 0 | The King | Ten-foot forest apes possessed immense strength. | ||||
![]() | ![]() | Trolls (Virborne) | Bioweaving (Great Ape / Virpaela) | First Shaping | Morvaren | Great apes transformed into enormous resilient semi-sapient Virborne creatures through symbiosis. | ||
![]() | ![]() | Hob-Troll (Condition) | Hob Fungus (Troll / Hob) | Second Age | Natural / Discovered | Hob fungus produced exceptionally massive, powerful, resilient forms among Trolls. | ||
![]() | ![]() | Orcs (Virborne) | Bioweaving (Human+elf / Virpaela) | First Shaping | Morvaren | Massive Virborne warriors combined Human intelligence with permanent fungal symbiosis naturally. | ||
![]() | ![]() | Hob-Orc (Condition) | Hob Fungus (Orc / Hob) | Second Age | Natural / Discovered | Hob fungus greatly enhanced Orc strength, endurance, recovery, and size. | ||
![]() | ![]() | Goblins (Virborne) | Bioweaving (halfling+elf / Virpaela) | First Shaping | Morvaren | Small Virborne Humans developed strong fungal adaptations and subterranean cultures naturally. | ||
![]() | ![]() | Hobgoblin (Condition) | Hob Fungus (Goblin / Hob) | Second Age | Natural / Discovered | Hob fungus transformed Goblins into broader, stronger, more enduring forms. | ||
![]() | ![]() | Bugbears (Virborne) | Reshaping (Goblin) | Second Age | Furred goblinoids permanently diverged through an irreversible historic biological transformation event. | |||
![]() | ![]() | Half-Orcs (Virborne) | Cured (Orcs) | First Shaping | Keepers | Lift Virborne Curse | Intermediate Virborne retained Humanlike proportions while expressing powerful fungal adaptations naturally. | |
![]() | Cliff Drakes | Creation | Ancient | The King | Large cliff-dwelling drakes became biological foundations for later engineered draconic creatures. | |||
![]() | Wyverns | Bioweaving (Cliff Drake / Pteronodon) | First Shaping | Imperial Wardens | Pterosaur-woven cliff drakes became highly capable aerial creatures | |||
![]() | Gargoyles | Bioweaving (Wyvern / Primate) | Primates (Order): | Second Age | ||||
![]() | Dragons | Bioweaving (Wyvern / Warden) | White, Fire, Ice, Electric, Life, Decay, Ground, Water, Air, Hydra | First Shaping | Imperial Wardens | |||
![]() | Arbs | Bioweaving (Tree / Elf) | Tracheophyta (Phylum): Oaklike, Pinelike, Maplelike | Second Age | Naja Wardens | Create mobile forest guardians | Semi-sapient mobile trees adapted themselves to their forests' existing needs naturally. | |
![]() | ![]() | Pixies (Fae-Folk) | Bioweaving (Elf / Butterfly) | Lepidoptera (Order): Swallowtail, Monarch, Blue | Second Age | Naja Wardens | Communicate with and manage Arbs | Tiny butterfly-winged Fair-Folk became companions, guides, and caretakers of Arbs. |
![]() | Griffins (None) | Bioweaving (Great Eagle / Lion) | Second Shaping | |||||
![]() | Hippogriffs (None) | Bioweaving (Great Eagle / Horse) | Second Shaping | |||||
![]() | Pegasi (None) | Bioweaving (Horse / Great Eagle) | Second Shaping | |||||
![]() | Owlbears (None) | Bioweaving (Bear / Owl) | Second Shaping | Life Wardens | Owl-woven bears failed at flight but became formidable forest predators instead. | |||
![]() | Phoenixes (None) | Bioweaving (Bird / Fire Warden) | Second Age | |||||
![]() | ![]() | Unicorns (None) | Bioweaving (Horse / Ibex) | Second Shaping | Heavy cavalry mounts | Massive horses gained formidable horns and enhanced physiques | ||
![]() | ![]() | Gnomes (Fae-Folk) | Reshaping (Elf) | Second Shaping | Fairbarrow Otter Wardens | Temper Elven ambition while retaining aptitude | Reshaped Elves became small inventive Fair-Folk gifted at magical craftsmanship | |
![]() | ![]() | Saurak (Beastfolk) | Bioweaving (Human / Squamate) Lean muscular reptilian humanoids with overlapping scales, angular faces, elaborate cranial horns and spines, clawed hands and feet, and long heavily scaled muscular tails. | Squamata (Order): Iguana, Monitor, Gecko; small forms called Kobolds | Second Shaping | Scaled Beastfolk expressed diverse squamate traits across fully sapient populations | ||
![]() | ![]() | Giants | Reshaping (Human) | Frost Giant | Second Shaping | Enormous short-lived humanoids | ||
![]() | ![]() | Mer (Fae-Folk) | Bioweaving (Elf / Fish) Aquatic humanoids with scaled humanlike upper bodies, prominent fin crests and webbing, fishlike coloration, and a long powerful piscine lower body replacing both legs entirely. | Pisces (Class): Shark, Koi, Reef Fish | Second Shaping | Haventide Wardens | Populate and secure aquatic Warden Sanctuaries. | Aquatic Fair-Folk expressed remarkably diverse fish traits while remaining fundamentally Elven. |
![]() | ![]() | Ogres | Bioweaving (Great Ape / Dwarf) | Second Shaping | Azure Guard | Giant primates received Dwarf-derived humanoid traits without attaining complete sapience | ||
![]() | ![]() | Cyclops | Reshaping (Ogre) | Second Shaping | Azure Guard | One-eyed Ogres with immense lung capacity and a highly specialized singular vision | ||
![]() | ![]() | Infernals (Heir) | Bioweaving (Lizardfolk / Hobgoblin) Muscular humanoids with vivid orange scaled skin, pointed ears, prominent curved horns, dark hair, clawed hands, and a long thick reptilian tail extending behind them. | Second Age | Fire Wardens | Populate and secure volcanic Warden sanctuaries | Heat-adapted Heirs thriving within volcanic environments | |
![]() | ![]() | Centaurs (Fae-Folk) | Bioweaving (Elf / Horse) Large humanoid-equine beings with a human torso replacing the horse’s neck, four powerful equine legs, hooves, flowing tail, and fitted full-body equine clothing. | Equidae (Family): Draft, Courser, Pony-like | Second Shaping | Fair-Folk combined Elven upper anatomy with powerful equine lower bodies | ||
![]() | ![]() | Avari (Beastfolk) | Bioweaving (Human / Bird) Tall feathered humanoids with sharp beaked faces, expressive eyes, prominent crests, powerful taloned feet, broad tail fans, and exceptionally long feathered arms functioning as wings. | Aves (Class): Falcon, Owl, Songbird | Second Shaping | Air Wardens | Populate and secure high-altitude Warden sanctuaries | Avian Beastfolk expressed diverse bird traits across specialized high-altitude populations |
![]() | ![]() | Fairwings (Fae-Folk) | Bioweaving (Elf / Bird) Graceful pale humanoids with pointed ears, light hair, slender human anatomy, and an enormous pair of feathered wings emerging independently from the upper back. | Cygnus (Genus): Swans | Second Age | Haventide Pelican Wardens | Messengers and couriers to connect distant ports. Later became their primary aerial warriors. | Feather-winged Elven messengers carried information rapidly across otherwise difficult terrain |
![]() | ![]() | Fauns (Fae-Folk) | Bioweaving (Elf / Caprine) Humanlike woodland folk with pointed ears, prominent curling horns, long dark hair, powerful furry ungulate legs, and fully cloven hooves replacing ordinary human feet. | Capra (Genus): Goat, Ibex, Markhor | Second Shaping | Fair-Folk expressed varied caprine adaptations while retaining fundamentally Elven anatomy naturally. | ||
![]() | Lycans (Condition) | Parasitism (Sapient / Lunar Druid Parasite) | Host lineage (Special): Werewolf, Werebear, other beasts | Second Age | The Pack, Old Fang | Parasites bound to various druid forms transformed infected Heirs into immensely powerful recurring beast forms that reacted unpredictably on a lunar cycle | ||
![]() | ![]() | Vampires (Condition) | Blood Alchemy (Sapient / Warden blood potion) | Heir lineage (Special): Degree of Wardenlike expression | Second Age | The Mantle | Create assassins capable of opposing Wardens | Warden-blood alchemy transformed mortals into long-lived blood-dependent assassins and infiltrators. |
| Plaguethralls (Condition) | Necromantic Alchemy (Heir-sapient / Cordyceps thralling) | Heir ancestry (Special): Infected, Bound Husk, Wild Husk | Second Age | Morvaren Necromancers | Preserve undead thralls longer | Necromantic fungus accidentally made preserved sapient thralls infectious across death itself. | ||
![]() | ![]() | Nauph (Beastfolk) nautilus, ceph | Bioweaving (Human / Mollusk) Soft-bodied four-armed humanoids with tentacled faces and flexible limbs, each hand dividing into two grasping digits, providing eight graspers; they favor heavy shell-like armor culturally. | Mollusca (Phylum): Octopus, Squid, Snail | Second Shaping | Morvaren Octopus Wardens | Molluscan Beastfolk expressed radically diverse tentacled, soft-bodies, and sought out heavy armor as shells | |
![]() | ![]() | Balvar (Beastfolk) baleen, delph, leviathan, | Bioweaving (Human / Cetacean) Massive aquatic humanoids with smooth patterned skin, rounded streamlined heads, powerful limbs, broad feet, minimal external ears, and enormous muscular tails ending in horizontal flukes. | Cetacea (Order): Dolphin, Orca, Baleen Whale | Second Shaping | Haventide Wardens | Improve combat effectiveness of underwater forces | Aquatic Beastfolk expressed diverse cetacean traits within fundamentally humanoid bodies |
![]() | ![]() | Carak (Beastfolk) carapace, deca | Bioweaving (Human / Crustacean) Broad, powerfully built humanoids with bright segmented carapaces, long sensory antennae, armored limbs, sturdy clawed feet, and one dramatically enlarged crushing pincer replacing a hand. | Decapoda (Order): Crab, Lobster, Shrimp | Second Shaping | Armored Beastfolk expressed diverse crustacean anatomy across numerous aquatic populations | ||
![]() | ![]() | Anglisc (Beastfolk) angler, pisc | Bioweaving (Human / Fish) Sleek aquatic humanoids with fine scales, large eyes, finned crests, external sensory fins, streamlined limbs, webbed hands and feet, and prominent gill openings along necks. | Pisces (Class): Shark, Ray, Reef Fish | Second Shaping | Haventide Wardens | Populate aquatic and amphibious environments | Aquatic Beastfolk expressed broad fish diversity within fundamentally humanoid body plans. |
![]() | ![]() | Cauran (Beastfolk) caudat, anura | Bioweaving (Human / Amphibian) Sleek, long-limbed humanoids with smooth mottled skin, broad expressive eyes, rounded faces, elongated fingers, and large webbed feet adapted for swimming and terrestrial movement. | Amphibia (Class): Frog, Salamander, Toad | Second Shaping | Naja Crocodile Wardens | Moisture-adapted Beastfolk expressed diverse amphibian traits across numerous ecological niches | |
![]() | ![]() | Scur (Beastfolk) scute, turtle | Bioweaving (Human / Turtle) Massive reptilian humanoids with broad integrated shells, heavy plated torsos, powerful limbs, thick scaled skin, beaked faces, clawed hands, and sturdy weight-bearing feet. | Testudines (Order): Tortoise, Sea Turtle, Snapping Turtle | Second Shaping | TBD | TBD | Shelled Beastfolk expressed terrestrial and aquatic turtle-derived adaptations across populations naturally. |
![]() | ![]() | Kitari (Beastfolk) chitin | Bioweaving (Human / Insect) Lean exoskeletal humanoids with enormous compound eyes, long antennae, four dexterous arms, two powerful legs, clawed hands, segmented bodies, and paired translucent wings behind. | Insecta (Class): Beetle, Mantis, Ant | Second Shaping | Bloodhorn | Populate harsh wastes | Four-armed Beastfolk expressed extraordinary insect diversity throughout hostile Bloodhorn environments naturally. |
![]() | ![]() | Thremer 1 (Beastfolk) thrum, thread | Bioweaving (Human / Arachnid) Tall armored humanoids with eight glossy eyes, six powerful arms, two walking legs, clawed hands, hardened segmented bodies, and subtle sensory hairs across their exoskeletons. | Arachnida (Class): Orb-Weaver, Jumping Spider, Scorpion | Second Shaping | Naja Wardens | Populate and defend giant forests | Six-armed, many-eyed arachnid people renowned for dexterity and uncanny mannerisms. |
![]() | ![]() | Simaet (Beastfolk) simian, primate | Bioweaving (Human / Primate) Tall, powerfully built humanoids with long muscular arms, dexterous hands, broad expressive faces, dense dark fur, long balancing tails, and flexible grasping feet with opposable toes. | Primates (Order): Gorilla, Baboon, Lemur | Second Shaping | TBD | TBD | Primate Beastfolk expressed diverse primate traits within sapient humanoid body plans. |
![]() | ![]() | Batfolk 1 (Beastfolk) | Bioweaving (Human / Bats) Lean furred humanoids with enormous upright ears, compact batlike faces, elongated limbs, clawed feet, and immense membranous wings extending continuously from arms to legs. | Chiroptera (Order): | Second Shaping | TBD | TBD | |
![]() | ![]() | Crocfolk (Beastfolk) | Massive reptilian humanoids with broad armored skulls, heavy jaws, thick scaled hides, powerful clawed limbs, protective osteoderms, and enormous muscular tails extending behind them. | |||||
![]() | ![]() | Hedgehogfolk (Beastfolk) | Compact furred humanoids with pointed muzzles, small alert eyes, rounded ears, sturdy plantigrade feet, dexterous clawed hands, and dense protective spines surrounding head and neck. | |||||
![]() | ![]() | Radakoy (Beastfolk) radial + koilos hollow circle | Tall translucent humanoids with gelatinous bodies, domed bell-like heads, visible internal structures, delicate trailing tendrils, elongated limbs, branching sensory filaments, and softly iridescent tissues throughout. | |||||
![]() | ![]() | Minantar (Beastfolk) ruminant, taurus later known as minotaur because it was easier to say. | Tall, imposing humanoids with powerful furred frames, enormous branching antlers, long angular faces, alert ears, dexterous clawed hands, and sturdy cloven hooves. | |||||
![]() | ![]() | Drykairn (Beastfolk) Drei - three, Ker - keratin/horn | Massive, broad-bodied humanoids with thick wrinkled skin, powerful limbs, heavy hooved feet, prominent tusks, facial horn, short trunk, and coarse shaggy hair. | |||||
![]() | ![]() | Ithrin (Beastfolk) Ther - beast - huund a gnoll became a derogatory term for any untharks that exhibited prominent hyena characteristics | Athletic, heavily muscled humanoids covered in dense patterned fur, with broad predatory faces, rounded ears, powerful jaws, long tails, claws, and digitigrade legs. | |||||
![]() | ![]() | Odren (Beastfolk) | Stout, furred humanoids with tall upright ears, broad muzzles, prominent whiskers, sturdy plantigrade legs, clawed feet, and dexterous hands. | |||||
![]() | ![]() | Sirenia (Beastfolk) | Heavy, broad-bodied aquatic humanoids with smooth gray skin, rounded whiskered faces, small eyes, thick limbs, broad webbed feet, and massive flattened paddle-like tails behind. | |||||
![]() | ![]() | Zenata (Beastfolk) Xenarthrans + edentata strange toothless | Powerful, long-snouted humanoids with shaggy fur, enormous digging claws, sturdy plantigrade feet, muscular tails, and overlapping natural scales protecting shoulders, arms, legs, and back. | |||||
![]() | ![]() | Marsupialia (Beastfolk) | Lean, athletic humanoids with rounded ears, narrow muzzles, powerful digitigrade hindlegs, elongated clawed feet, dexterous hands, coarse fur, and long muscular balancing tails behind. | |||||
![]() | ![]() | Monotremata (Beastfolk) | Sturdy, furred humanoids with broad sensory bills, small ears, powerful digging claws, partially webbed feet, flattened tails, and defensive spines along their bodies. |











































































































