Riftmoor Species And Races
| Picture | Common Name | Method | Stabilized And Phenotypes | Made When | By Whom | Original Purpose | 10-Word Description |
|---|---|---|---|---|---|---|---|
![]() | Human | Creation | Regional Human phenotypes | Before First Age | The King | Heir to the King. Grow into full purpose of stewarding all the King made. | Original mortal Heirs underlying most later sapient peoples and civilizations. |
![]() | Wardens | Creation | Before First Age | The King | Protect and temporarily oversee | Immortal elemental guardians and teachers created by the King. | |
![]() | Elves (Fae-Folk) | Bioweaving (Human / Warden) | Wood Elf, Dark Elf | First Shaping | Wardens | Create Warden-enhanced Humans | Warden-woven Humans became long-lived Fair-Folk with exceptional arkanic affinity and plasticity. |
![]() | Dwarves | Reshaping (Human) | Deep Dwarf | First Shaping | Wardens | Produce sturdy specialized Humans | Reshaped Humans became compact, exceptionally sturdy people suited to craftsmanship naturally. |
![]() | Halflings | Reshaping (Human) | First Shaping | Wardens | Produce smaller peaceful Humans | Small Human Reshaping produced adaptable people favoring comfortable settled communities naturally. | |
![]() | Great Ape | 0 | The King | Ten-foot forest apes possessed immense strength. | |||
![]() | Trolls (Virborne) | Bioweaving (Great Ape / Virpaela) | First Shaping | Morvaren | Great apes transformed into enormous resilient semi-sapient Virborne creatures through symbiosis. | ||
![]() | Hob-Troll (Condition) | Hob Fungus (Troll / Hob) | Second Age | Natural / Discovered | Hob fungus produced exceptionally massive, powerful, resilient forms among Trolls. | ||
![]() | Orcs (Virborne) | Bioweaving (Human+elf / Virpaela) | First Shaping | Morvaren | Massive Virborne warriors combined Human intelligence with permanent fungal symbiosis naturally. | ||
![]() | Hob-Orc (Condition) | Hob Fungus (Orc / Hob) | Second Age | Natural / Discovered | Hob fungus greatly enhanced Orc strength, endurance, recovery, and size. | ||
![]() | Goblins (Virborne) | Bioweaving (halfling+elf / Virpaela) | First Shaping | Morvaren | Small Virborne Humans developed strong fungal adaptations and subterranean cultures naturally. | ||
![]() | Hobgoblin (Condition) | Hob Fungus (Goblin / Hob) | Second Age | Natural / Discovered | Hob fungus transformed Goblins into broader, stronger, more enduring forms. | ||
![]() | Bugbears (Virborne) | Reshaping (Goblin) | Second Age | Furred goblinoids permanently diverged through an irreversible historic biological transformation event. | |||
![]() | Half-Orcs (Virborne) | Cured (Orcs) | First Shaping | Keepers | Lift Virborne Curse | Intermediate Virborne retained Humanlike proportions while expressing powerful fungal adaptations naturally. | |
![]() | Cliff Drakes | Creation | Ancient | The King | Large cliff-dwelling drakes became biological foundations for later engineered draconic creatures. | ||
![]() | Wyverns | Bioweaving (Cliff Drake / Pteronodon) | First Shaping | Imperial Wardens | Pterosaur-woven cliff drakes became highly capable aerial creatures | ||
![]() | Gargoyles | Bioweaving (Wyvern / Primate) | Primates (Order): | Second Age | |||
![]() | Dragons | Bioweaving (Wyvern / Warden) | White, Fire, Ice, Electric, Life, Decay, Ground, Water, Air, Hydra | First Shaping | Imperial Wardens | ||
![]() | Arbs | Bioweaving (Tree / Elf) | Tracheophyta (Phylum): Oaklike, Pinelike, Maplelike | Second Age | Naja Wardens | Create mobile forest guardians | Semi-sapient mobile trees adapted themselves to their forests' existing needs naturally. |
![]() | Pixies (Fae-Folk) | Bioweaving (Elf / Butterfly) | Lepidoptera (Order): Swallowtail, Monarch, Blue | Second Age | Naja Wardens | Communicate with and manage Arbs | Tiny butterfly-winged Fair-Folk became companions, guides, and caretakers of Arbs. |
![]() | Griffins (None) | Bioweaving (Great Eagle / Lion) | Second Shaping | ||||
![]() | Hippogriffs (None) | Bioweaving (Great Eagle / Horse) | Second Shaping | ||||
![]() | Pegasi (None) | Bioweaving (Horse / Great Eagle) | Second Shaping | ||||
![]() | Owlbears (None) | Bioweaving (Bear / Owl) | Second Shaping | Life Wardens | Owl-woven bears failed at flight but became formidable forest predators instead. | ||
![]() | Phoenixes (None) | Bioweaving (Bird / Fire Warden) | Second Age | ||||
![]() | Unicorns (None) | Bioweaving (Horse / Ibex) | Second Shaping | Heavy cavalry mounts | Massive horses gained formidable horns and enhanced physiques | ||
![]() | Gnomes (Fae-Folk) | Reshaping (Elf) | Second Shaping | Fairbarrow Otter Wardens | Temper Elven ambition while retaining aptitude | Reshaped Elves became small inventive Fair-Folk gifted at magical craftsmanship | |
![]() | Saurak (Beastfolk) | Bioweaving (Human / Squamate) | Squamata (Order): Iguana, Monitor, Gecko; small forms called Kobolds | Second Shaping | Scaled Beastfolk expressed diverse squamate traits across fully sapient populations | ||
![]() | Minotaurs (Beastfolk) | Bioweaving (Human / Bovine) | Bovinae (Family): Cattle, Bison, Goat | Second Shaping | Massive horned Beastfolk combined Human bodies with powerful bovine adaptations | ||
![]() | Giants | Reshaping (Human) | Frost Giant | Second Shaping | Enormous short-lived humanoids | ||
![]() | Mer (Fae-Folk) | Bioweaving (Elf / Fish) | Pisces (Class): Shark, Koi, Reef Fish | Second Shaping | Haventide Wardens | Populate and secure aquatic Warden Sanctuaries. | Aquatic Fair-Folk expressed remarkably diverse fish traits while remaining fundamentally Elven. |
![]() | Ogres | Bioweaving (Great Ape / Dwarf) | Second Shaping | Azure Guard | Giant primates received Dwarf-derived humanoid traits without attaining complete sapience | ||
![]() | Cyclops | Reshaping (Ogre) | Second Shaping | Azure Guard | One-eyed Ogres with immense lung capacity and a highly specialized singular vision | ||
![]() | Infernals (Heir) | Bioweaving (Lizardfolk / Hobgoblin) | Second Age | Fire Wardens | Populate and secure volcanic Warden sanctuaries | Heat-adapted Heirs thriving within volcanic environments | |
![]() | Centaurs (Fae-Folk) | Bioweaving (Elf / Horse) | Equidae (Family): Draft, Courser, Pony-like | Second Shaping | Fair-Folk combined Elven upper anatomy with powerful equine lower bodies | ||
![]() | Avari (Beastfolk) | Bioweaving (Human / Bird) | Aves (Class): Falcon, Owl, Songbird | Second Shaping | Air Wardens | Populate and secure high-altitude Warden sanctuaries | Avian Beastfolk expressed diverse bird traits across specialized high-altitude populations |
![]() | Fairwings (Fae-Folk) | Bioweaving (Elf / Bird) | Cygnus (Genus): Swans | Second Age | Haventide Pelican Wardens | Messengers and couriers to connect distant ports. Later became their primary aerial warriors. | Feather-winged Elven messengers carried information rapidly across otherwise difficult terrain |
![]() | Fauns (Fae-Folk) | Bioweaving (Elf / Caprine) | Capra (Genus): Goat, Ibex, Markhor | Second Shaping | Fair-Folk expressed varied caprine adaptations while retaining fundamentally Elven anatomy naturally. | ||
![]() | Gnolls (Beastfolk) | Bioweaving (Human / Hyena) | Hyaenidae (Family): Spotted, Striped, Brown | Second Shaping | Bloodhorn | Hyena Beastfolk combined powerful predatory anatomy with fully sapient civilization | |
![]() | Lynthar (Beastfolk) lynx, panther | Bioweaving (Human / Feline) | Felidae (Family): Lion, Tiger, Leopard | Second Shaping | Lekaris | Feline Beastfolk expressed diverse cat traits within sapient humanoid bodies. | |
![]() | Lycans (Condition) | Parasitism (Sapient / Lunar Druid Parasite) | Host lineage (Special): Werewolf, Werebear, other beasts | Second Age | The Pack, Old Fang | Parasites bound to various druid forms transformed infected Heirs into immensely powerful recurring beast forms that reacted unpredictably on a lunar cycle | |
![]() | Vampires (Condition) | Blood Alchemy (Sapient / Warden blood potion) | Heir lineage (Special): Degree of Wardenlike expression | Second Age | The Mantle | Create assassins capable of opposing Wardens | Warden-blood alchemy transformed mortals into long-lived blood-dependent assassins and infiltrators. |
| Plaguethralls (Condition) | Necromantic Alchemy (Heir-sapient / Cordyceps thralling) | Heir ancestry (Special): Infected, Bound Husk, Wild Husk | Second Age | Morvaren Necromancers | Preserve undead thralls longer | Necromantic fungus accidentally made preserved sapient thralls infectious across death itself. | |
![]() | Nauph (Beastfolk) nautilus, ceph | Bioweaving (Human / Mollusk) | Mollusca (Phylum): Octopus, Squid, Snail | Second Shaping | Morvaren Octopus Wardens | Molluscan Beastfolk expressed radically diverse tentacled, soft-bodies, and sought out heavy armor as shells | |
![]() | Balvar (Beastfolk) baleen, delph, leviathan, | Bioweaving (Human / Cetacean) | Cetacea (Order): Dolphin, Orca, Baleen Whale | Second Shaping | Haventide Wardens | Improve combat effectiveness of underwater forces | Aquatic Beastfolk expressed diverse cetacean traits within fundamentally humanoid bodies |
![]() | Carak (Beastfolk) carapace, deca | Bioweaving (Human / Crustacean) | Decapoda (Order): Crab, Lobster, Shrimp | Second Shaping | Armored Beastfolk expressed diverse crustacean anatomy across numerous aquatic populations | ||
![]() | Anglisc (Beastfolk) angler, pisc | Bioweaving (Human / Fish) | Pisces (Class): Shark, Ray, Reef Fish | Second Shaping | Haventide Wardens | Populate aquatic and amphibious environments | Aquatic Beastfolk expressed broad fish diversity within fundamentally humanoid body plans. |
![]() | Cauran (Beastfolk) caudat, anura | Bioweaving (Human / Amphibian) | Amphibia (Class): Frog, Salamander, Toad | Second Shaping | Naja Crocodile Wardens | Moisture-adapted Beastfolk expressed diverse amphibian traits across numerous ecological niches | |
![]() | Scur (Beastfolk) scute, turtle | Bioweaving (Human / Turtle) | Testudines (Order): Tortoise, Sea Turtle, Snapping Turtle | Second Shaping | TBD | TBD | Shelled Beastfolk expressed terrestrial and aquatic turtle-derived adaptations across populations naturally. |
![]() | Kitari (Beastfolk) chitin | Bioweaving (Human / Insect) | Insecta (Class): Beetle, Mantis, Ant | Second Shaping | Bloodhorn | Populate harsh wastes | Four-armed Beastfolk expressed extraordinary insect diversity throughout hostile Bloodhorn environments naturally. |
![]() | Thremer (Beastfolk) thrum, thread | Bioweaving (Human / Arachnid) | Arachnida (Class): Orb-Weaver, Jumping Spider, Scorpion | Second Shaping | Naja Wardens | Populate and defend giant forests | Six-armed, many-eyed arachnid people renowned for dexterity and uncanny mannerisms. |
![]() | Muthen (Beastfolk) mammoth | Bioweaving (Human / Proboscidean) | Proboscidea (Order): Elephant, Mammoth | Second Shaping | Ice Wardens | Populate and secure extreme cold Warden sanctuaries | Proboscidean Beastfolk combined immense bodies, tusks, trunks, and Human intelligence naturally. |
![]() | Kerro (Beastfolk) karatin | Bioweaving (Human / Rhinoceros) | Rhinocerotidae (Family): White, Black, Woolly | Second Shaping | Bloodhorn Wardens | Exceptionally dense Beastfolk expressed varied rhinoceros traits across powerful populations naturally. | |
![]() | Bruun (Beastfolk) bruun, bruin | Bioweaving (Human / Bear) | Ursidae (Family): Brown, Polar, Black | Second Shaping | Ice Wardens | Populate cold wilderness and fortified sanctuaries | Powerful ursine Beastfolk combined Human intelligence with massive bear-derived anatomy. |
![]() | Odren (Beastfolk) denta, rodere | Bioweaving (Human / Rodent) | Rodentia (Order): Mouse, Rat, Beaver | Second Shaping | Fairbarrow Wardens probably | Rodent Beastfolk expressed remarkable size and anatomical diversity between populations naturally. | |
![]() | Ruvund (Beastfolk) ruff, hund | Bioweaving (Human / Canine) | Canidae (Family): Wolf, Fox, Jackal | Second Shaping | TBD | TBD | Canine Beastfolk combined Human intelligence with diverse canine-derived biological adaptations naturally. |
![]() | Stekwyn (Beastfolk) steed, equine | Bioweaving (Human / Horse) | Equidae (Family): Bay, Draft, Dun | Second Shaping | TBD | TBD | Equine Beastfolk combined humanoid posture with hooves, fur, and horse traits. |
![]() | Stavril (Beastfolk) stag, cervid | Bioweaving (Human / Cervid) | Cervidae (Family): Deer, Elk, Moose | Second Shaping | TBD | TBD | Cervid Beastfolk combined Human anatomy with diverse antlered ungulate adaptations naturally. |
![]() | Simaet (Beastfolk) simian, primate | Bioweaving (Human / Primate) | Primates (Order): Gorilla, Baboon, Lemur | Second Shaping | TBD | TBD | Primate Beastfolk expressed diverse primate traits within sapient humanoid body plans. |
![]() | Rabbitfolk (Beastfolk) | Bioweaving (Human / Primate) | Lagomorph (Order): | Second Shaping | TBD | TBD | |
![]() | Otterfolk (Beastfolk) | Bioweaving (Human / Primate) | Mustelid (Order): | Second Shaping | TBD | TBD | |
![]() | Kangaroofolk (Beastfolk) | Bioweaving (Human / Primate) | Macropod (Order): | Second Shaping | TBD | TBD | |
![]() | Walrusfolk (Beastfolk) | Bioweaving (Human / Primate) | Pinniped (Order): | Second Shaping | TBD | TBD | |
![]() | Batfolk (Beastfolk) | Bioweaving (Human / Bats) | Chiroptera (Order): | Second Shaping | TBD | TBD | |
![]() | Hogfolk (Beastfolk) | Bioweaving (Human / Primate) | Suidae (Family): | Second Shaping | TBD | TBD |































































