PicturePictureCommon NameMethodStabilized And PhenotypesMade WhenBy WhomOriginal Purpose10-Word Description
HumanCreationRegional Human phenotypesBefore First AgeThe KingHeir to the King. Grow into full purpose of stewarding all the King made.Original mortal Heirs underlying most later sapient peoples and civilizations.
WardensCreationBefore First AgeThe KingProtect and temporarily overseeImmortal elemental guardians and teachers created by the King.
Elves (Fae-Folk)Bioweaving (Human / Warden)Wood Elf, Dark ElfFirst ShapingWardensCreate Warden-enhanced HumansWarden-woven Humans became long-lived Fair-Folk with exceptional arkanic affinity and plasticity.
DwarvesReshaping (Human)Deep DwarfFirst ShapingWardensProduce sturdy specialized HumansReshaped Humans became compact, exceptionally sturdy people suited to craftsmanship naturally.
HalflingsReshaping (Human)First ShapingWardensProduce smaller peaceful HumansSmall Human Reshaping produced adaptable people favoring comfortable settled communities naturally.
Great Ape0The KingTen-foot forest apes possessed immense strength.
Trolls (Virborne)Bioweaving (Great Ape / Virpaela)First ShapingMorvarenGreat apes transformed into enormous resilient semi-sapient Virborne creatures through symbiosis.
Hob-Troll (Condition)Hob Fungus (Troll / Hob)Second AgeNatural / DiscoveredHob fungus produced exceptionally massive, powerful, resilient forms among Trolls.
Orcs (Virborne)Bioweaving (Human+elf / Virpaela)First ShapingMorvarenMassive Virborne warriors combined Human intelligence with permanent fungal symbiosis naturally.
Hob-Orc (Condition)Hob Fungus (Orc / Hob)Second AgeNatural / DiscoveredHob fungus greatly enhanced Orc strength, endurance, recovery, and size.
Goblins (Virborne)Bioweaving (halfling+elf / Virpaela)First ShapingMorvarenSmall Virborne Humans developed strong fungal adaptations and subterranean cultures naturally.
Hobgoblin (Condition)Hob Fungus (Goblin / Hob)Second AgeNatural / DiscoveredHob fungus transformed Goblins into broader, stronger, more enduring forms.
Bugbears (Virborne)Reshaping (Goblin)Second AgeFurred goblinoids permanently diverged through an irreversible historic biological transformation event.
Half-Orcs (Virborne)Cured (Orcs)First ShapingKeepersLift Virborne CurseIntermediate Virborne retained Humanlike proportions while expressing powerful fungal adaptations naturally.
Cliff DrakesCreationAncientThe KingLarge cliff-dwelling drakes became biological foundations for later engineered draconic creatures.
WyvernsBioweaving (Cliff Drake / Pteronodon)First ShapingImperial WardensPterosaur-woven cliff drakes became highly capable aerial creatures
GargoylesBioweaving (Wyvern / Primate)Primates (Order):Second Age
DragonsBioweaving (Wyvern / Warden)White, Fire, Ice, Electric, Life, Decay, Ground, Water, Air, HydraFirst ShapingImperial Wardens
ArbsBioweaving (Tree / Elf)Tracheophyta (Phylum): Oaklike, Pinelike, MaplelikeSecond AgeNaja WardensCreate mobile forest guardiansSemi-sapient mobile trees adapted themselves to their forests' existing needs naturally.
Pixies (Fae-Folk)Bioweaving (Elf / Butterfly)Lepidoptera (Order): Swallowtail, Monarch, BlueSecond AgeNaja WardensCommunicate with and manage ArbsTiny butterfly-winged Fair-Folk became companions, guides, and caretakers of Arbs.
Griffins (None)Bioweaving (Great Eagle / Lion)Second Shaping
Hippogriffs (None)Bioweaving (Great Eagle / Horse)Second Shaping
Pegasi (None)Bioweaving (Horse / Great Eagle)Second Shaping
Owlbears (None)Bioweaving (Bear / Owl)Second ShapingLife WardensOwl-woven bears failed at flight but became formidable forest predators instead.
Phoenixes (None)Bioweaving (Bird / Fire Warden)Second Age
Unicorns (None)Bioweaving (Horse / Ibex)Second ShapingHeavy cavalry mountsMassive horses gained formidable horns and enhanced physiques
Gnomes (Fae-Folk)Reshaping (Elf)Second ShapingFairbarrow Otter WardensTemper Elven ambition while retaining aptitudeReshaped Elves became small inventive Fair-Folk gifted at magical craftsmanship
Saurak (Beastfolk)Bioweaving (Human / Squamate)

Lean muscular reptilian humanoids with overlapping scales, angular faces, elaborate cranial horns and spines, clawed hands and feet, and long heavily scaled muscular tails.
Squamata (Order): Iguana, Monitor, Gecko; small forms called KoboldsSecond ShapingScaled Beastfolk expressed diverse squamate traits across fully sapient populations
GiantsReshaping (Human)Frost GiantSecond ShapingEnormous short-lived humanoids
Mer (Fae-Folk)Bioweaving (Elf / Fish)

Aquatic humanoids with scaled humanlike upper bodies, prominent fin crests and webbing, fishlike coloration, and a long powerful piscine lower body replacing both legs entirely.
Pisces (Class): Shark, Koi, Reef FishSecond ShapingHaventide WardensPopulate and secure aquatic Warden Sanctuaries.Aquatic Fair-Folk expressed remarkably diverse fish traits while remaining fundamentally Elven.
OgresBioweaving (Great Ape / Dwarf)Second ShapingAzure GuardGiant primates received Dwarf-derived humanoid traits without attaining complete sapience
CyclopsReshaping (Ogre)Second ShapingAzure GuardOne-eyed Ogres with immense lung capacity and a highly specialized singular vision
Infernals (Heir)Bioweaving (Lizardfolk / Hobgoblin)

Muscular humanoids with vivid orange scaled skin, pointed ears, prominent curved horns, dark hair, clawed hands, and a long thick reptilian tail extending behind them.
Second AgeFire WardensPopulate and secure volcanic Warden sanctuariesHeat-adapted Heirs thriving within volcanic environments
Centaurs (Fae-Folk)Bioweaving (Elf / Horse)

Large humanoid-equine beings with a human torso replacing the horse’s neck, four powerful equine legs, hooves, flowing tail, and fitted full-body equine clothing.
Equidae (Family): Draft, Courser, Pony-likeSecond ShapingFair-Folk combined Elven upper anatomy with powerful equine lower bodies
Avari (Beastfolk)Bioweaving (Human / Bird)

Tall feathered humanoids with sharp beaked faces, expressive eyes, prominent crests, powerful taloned feet, broad tail fans, and exceptionally long feathered arms functioning as wings.
Aves (Class): Falcon, Owl, SongbirdSecond ShapingAir WardensPopulate and secure high-altitude Warden sanctuariesAvian Beastfolk expressed diverse bird traits across specialized high-altitude populations
Fairwings (Fae-Folk)Bioweaving (Elf / Bird)

Graceful pale humanoids with pointed ears, light hair, slender human anatomy, and an enormous pair of feathered wings emerging independently from the upper back.
Cygnus (Genus): SwansSecond AgeHaventide Pelican WardensMessengers and couriers to connect distant ports. Later became their primary aerial warriors.Feather-winged Elven messengers carried information rapidly across otherwise difficult terrain
Fauns (Fae-Folk)Bioweaving (Elf / Caprine)

Humanlike woodland folk with pointed ears, prominent curling horns, long dark hair, powerful furry ungulate legs, and fully cloven hooves replacing ordinary human feet.
Capra (Genus): Goat, Ibex, MarkhorSecond ShapingFair-Folk expressed varied caprine adaptations while retaining fundamentally Elven anatomy naturally.
Lycans (Condition)Parasitism (Sapient / Lunar Druid Parasite)Host lineage (Special): Werewolf, Werebear, other beastsSecond AgeThe Pack, Old FangParasites bound to various druid forms transformed infected Heirs into immensely powerful recurring beast forms that reacted unpredictably on a lunar cycle
Vampires (Condition)Blood Alchemy (Sapient / Warden blood potion)Heir lineage (Special): Degree of Wardenlike expressionSecond AgeThe MantleCreate assassins capable of opposing WardensWarden-blood alchemy transformed mortals into long-lived blood-dependent assassins and infiltrators.
Plaguethralls (Condition)Necromantic Alchemy (Heir-sapient / Cordyceps thralling)Heir ancestry (Special): Infected, Bound Husk, Wild HuskSecond AgeMorvaren NecromancersPreserve undead thralls longerNecromantic fungus accidentally made preserved sapient thralls infectious across death itself.
Nauph (Beastfolk)

nautilus, ceph
Bioweaving (Human / Mollusk)

Soft-bodied four-armed humanoids with tentacled faces and flexible limbs, each hand dividing into two grasping digits, providing eight graspers; they favor heavy shell-like armor culturally.
Mollusca (Phylum): Octopus, Squid, SnailSecond ShapingMorvaren Octopus WardensMolluscan Beastfolk expressed radically diverse tentacled, soft-bodies, and sought out heavy armor as shells
Balvar (Beastfolk)

baleen, delph, leviathan,
Bioweaving (Human / Cetacean)

Massive aquatic humanoids with smooth patterned skin, rounded streamlined heads, powerful limbs, broad feet, minimal external ears, and enormous muscular tails ending in horizontal flukes.
Cetacea (Order): Dolphin, Orca, Baleen WhaleSecond ShapingHaventide WardensImprove combat effectiveness of underwater forcesAquatic Beastfolk expressed diverse cetacean traits within fundamentally humanoid bodies
Carak (Beastfolk)

carapace, deca
Bioweaving (Human / Crustacean)

Broad, powerfully built humanoids with bright segmented carapaces, long sensory antennae, armored limbs, sturdy clawed feet, and one dramatically enlarged crushing pincer replacing a hand.
Decapoda (Order): Crab, Lobster, ShrimpSecond ShapingArmored Beastfolk expressed diverse crustacean anatomy across numerous aquatic populations
Anglisc (Beastfolk)

angler, pisc
Bioweaving (Human / Fish)

Sleek aquatic humanoids with fine scales, large eyes, finned crests, external sensory fins, streamlined limbs, webbed hands and feet, and prominent gill openings along necks.
Pisces (Class): Shark, Ray, Reef FishSecond ShapingHaventide WardensPopulate aquatic and amphibious environmentsAquatic Beastfolk expressed broad fish diversity within fundamentally humanoid body plans.
Cauran (Beastfolk)

caudat, anura
Bioweaving (Human / Amphibian)

Sleek, long-limbed humanoids with smooth mottled skin, broad expressive eyes, rounded faces, elongated fingers, and large webbed feet adapted for swimming and terrestrial movement.
Amphibia (Class): Frog, Salamander, ToadSecond ShapingNaja Crocodile WardensMoisture-adapted Beastfolk expressed diverse amphibian traits across numerous ecological niches
Scur (Beastfolk)

scute, turtle
Bioweaving (Human / Turtle)

Massive reptilian humanoids with broad integrated shells, heavy plated torsos, powerful limbs, thick scaled skin, beaked faces, clawed hands, and sturdy weight-bearing feet.
Testudines (Order): Tortoise, Sea Turtle, Snapping TurtleSecond ShapingTBDTBDShelled Beastfolk expressed terrestrial and aquatic turtle-derived adaptations across populations naturally.
Kitari (Beastfolk)

chitin
Bioweaving (Human / Insect)

Lean exoskeletal humanoids with enormous compound eyes, long antennae, four dexterous arms, two powerful legs, clawed hands, segmented bodies, and paired translucent wings behind.
Insecta (Class): Beetle, Mantis, AntSecond ShapingBloodhornPopulate harsh wastesFour-armed Beastfolk expressed extraordinary insect diversity throughout hostile Bloodhorn environments naturally.
Thremer 1 (Beastfolk)

thrum, thread
Bioweaving (Human / Arachnid)

Tall armored humanoids with eight glossy eyes, six powerful arms, two walking legs, clawed hands, hardened segmented bodies, and subtle sensory hairs across their exoskeletons.
Arachnida (Class): Orb-Weaver, Jumping Spider, ScorpionSecond ShapingNaja WardensPopulate and defend giant forestsSix-armed, many-eyed arachnid people renowned for dexterity and uncanny mannerisms.
Simaet (Beastfolk)

simian, primate
Bioweaving (Human / Primate)

Tall, powerfully built humanoids with long muscular arms, dexterous hands, broad expressive faces, dense dark fur, long balancing tails, and flexible grasping feet with opposable toes.
Primates (Order): Gorilla, Baboon, LemurSecond ShapingTBDTBDPrimate Beastfolk expressed diverse primate traits within sapient humanoid body plans.
Batfolk 1 (Beastfolk)Bioweaving (Human / Bats)

Lean furred humanoids with enormous upright ears, compact batlike faces, elongated limbs, clawed feet, and immense membranous wings extending continuously from arms to legs.
Chiroptera (Order):Second ShapingTBDTBD
Crocfolk
(Beastfolk)
Massive reptilian humanoids with broad armored skulls, heavy jaws, thick scaled hides, powerful clawed limbs, protective osteoderms, and enormous muscular tails extending behind them.
Hedgehogfolk
(Beastfolk)
Compact furred humanoids with pointed muzzles, small alert eyes, rounded ears, sturdy plantigrade feet, dexterous clawed hands, and dense protective spines surrounding head and neck.
Radakoy
(Beastfolk)

radial + koilos
hollow circle
Tall translucent humanoids with gelatinous bodies, domed bell-like heads, visible internal structures, delicate trailing tendrils, elongated limbs, branching sensory filaments, and softly iridescent tissues throughout.
Minantar
(Beastfolk)

ruminant, taurus

later known as minotaur because it was easier to say.
Tall, imposing humanoids with powerful furred frames, enormous branching antlers, long angular faces, alert ears, dexterous clawed hands, and sturdy cloven hooves.
Drykairn
(Beastfolk)

Drei - three, Ker - keratin/horn
Massive, broad-bodied humanoids with thick wrinkled skin, powerful limbs, heavy hooved feet, prominent tusks, facial horn, short trunk, and coarse shaggy hair.
Ithrin
(Beastfolk)

Ther - beast - huund

a gnoll became a derogatory term for any untharks that exhibited prominent hyena characteristics
Athletic, heavily muscled humanoids covered in dense patterned fur, with broad predatory faces, rounded ears, powerful jaws, long tails, claws, and digitigrade legs.
Odren
(Beastfolk)
Stout, furred humanoids with tall upright ears, broad muzzles, prominent whiskers, sturdy plantigrade legs, clawed feet, and dexterous hands.
Sirenia
(Beastfolk)
Heavy, broad-bodied aquatic humanoids with smooth gray skin, rounded whiskered faces, small eyes, thick limbs, broad webbed feet, and massive flattened paddle-like tails behind.
Zenata
(Beastfolk)

Xenarthrans + edentata
strange toothless
Powerful, long-snouted humanoids with shaggy fur, enormous digging claws, sturdy plantigrade feet, muscular tails, and overlapping natural scales protecting shoulders, arms, legs, and back.
Marsupialia
(Beastfolk)
Lean, athletic humanoids with rounded ears, narrow muzzles, powerful digitigrade hindlegs, elongated clawed feet, dexterous hands, coarse fur, and long muscular balancing tails behind.
Monotremata
(Beastfolk)
Sturdy, furred humanoids with broad sensory bills, small ears, powerful digging claws, partially webbed feet, flattened tails, and defensive spines along their bodies.
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