HTML Stellar Body Examples
Barren
rift-world-molten Red-brown · hottest barren terrestrial rift-world-hot-barren Warm brown · hot barren terrestrial rift-world-barren Brown-grey · neutral barren terrestrial rift-world-cold-barren Grey · cold barren terrestrial rift-world-frozen White-grey · frozen barren terrestrial Asteroids
Barren Worlds and Asteroids
Giants
rift-world-giant-warm Warm rings: rift-ring-warm rift-world-giant-cool Warm rings: rift-ring-warm rift-world-giant-cold Cold rings: rift-ring-cold rift-world-giant-frozen Cold rings: rift-ring-cold rift-world-giant-hep Hep rings: rift-ring-hep Stars
rift-star-o Blue · normal-light example rift-star-b Blue-white · normal-light example rift-star-f + viable-light Cream-white · viable-light example rift-star-g + viable-light Yellow · viable-light example rift-star-k + viable-light Orange · viable-light example rift-star-m Red · normal-light example rift-star-l Deep orange-brown · rare class rift-star-d White-blue · rare class rift-neutron-star + rift-neutron-core Compact stellar remnant rift-black-hole + rift-black-hole-core Compact stellar remnant Worlds
rift-world-temperate Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-tropical Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-arid Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-arctic Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-desert Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-ocean Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-tundra Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-tiaga Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-mountain Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-fungal Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-savanna Primary biome rift-secondary-[biome] + rift-tertiary-[biome] rift-world-volcanic Primary biome rift-secondary-[biome] + rift-tertiary-[biome] 100%
85 / 15
70 / 30
55 / 45
55 / 45
70 / 30
85 / 15
100%
100 → 85 → 70 → 55 | 45 → 30 → 15 → 0 Primary 55% · Secondary 30% · Tertiary 15% System Arrangement
Each generated planetary system has one S (System Primary), the main star (mass) and planetary host. Additional stars are P (Paired), N (Near), or W (Wide): a P star forms a close pair with another star (P1, P2, etc. identifies its partner) and shares in the host's "role" without suppressing it; an N star is an unpaired nearby companion that has no planets of its own and triggers a Planet Suppression Roll against the planetary system; a W star is distant enough to have no effect and has no planets generated. One roll always represents one planetary system, even if it contains several stars. If it is wanted that two or more distant stars or pairs should each have their own planets, generate them as separate planetary systems (with separate seeds) and then state that those systems are in a far orbit around one another.
System Complexity
System Complexity measures how complicated, variable, and irregular a system’s stellar environment feels from the perspective of its planets. It is determined by the arrangement of nearby stars, differences in mass and spectral output among the central stars, and inconsistencies in viable light. It does not directly measure habitability—a system can be simple but hostile, or complex while still producing viable light.
When viable light is present, Complexity also serves as a measure of how worthwhile the system’s potentially terraformable worlds are. Greater stellar irregularity means fewer otherwise suitable worlds are likely to remain good terraforming candidates, so higher Complexity reduces the system’s effective pool of terraformable planets.
Display Size Compression
System-map objects use comparative compressed sizing, not one universal physical scale.
- Rocky worlds: moderately compressed by radius.
- Giant worlds: strongly compressed by radius so they remain visibly enormous without dominating the system strip.
- Stars: schematic scale based on stellar mass. Spectral class controls appearance, not size.
- Moons: schematic and uniformly sized; actual radius is displayed with the moon's information.
- Rings: extend beyond the planet and are not included in its listed radius.
- Values between listed standards are interpolated to the nearest whole pixel.
Rocky Worlds
| Radius | Display Size |
|---|---|
| 1,000 km | 26 px |
| 2,000 km | 32 px |
| 3,000 km | 38 px |
| 4,000 km | 43 px |
| 5,000 km | 48 px |
| 6,000 km | 53 px |
| 7,000 km | 58 px |
| 8,000 km | 62 px |
| 10,000 km | 68 px |
| 12,000 km | 73 px |
| 14,000 km | 77 px |
| 16,000 km | 80 px |
Giant Worlds
| Radius | Display Size |
|---|---|
| 15,000 km | 82 px |
| 20,000 km | 87 px |
| 25,000 km | 91 px |
| 30,000 km | 95 px |
| 40,000 km | 101 px |
| 50,000 km | 106 px |
| 60,000 km | 110 px |
| 70,000 km | 113 px |
| 80,000 km | 116 px |
Stars
| Stellar Mass | Display Size |
|---|---|
| 0.05 M☉ | 22 px |
| 0.10 M☉ | 25 px |
| 0.20 M☉ | 30 px |
| 0.30 M☉ | 35 px |
| 0.40 M☉ | 37 px |
| 0.50 M☉ | 40 px |
| 0.60 M☉ | 42 px |
| 0.80 M☉ | 45 px |
| 1.00 M☉ | 50 px |
| 1.20 M☉ | 56 px |
| 1.50 M☉ | 62 px |
| 2.00+ M☉ | 68 px |